Activity Check

Jun. 24th, 2017 06:49 pm
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[personal profile] soulmods posting in [community profile] griefseeded
Activity Check
(June 24-June 30)

The end of the month has arrived, and that means it's time for activity check. To pass AC, players need to check in with us. Please post a quick comment on here; no further activity is required this month.

If you are currently on hiatus, you can fill out AC after returning or get another player to fill out your AC for you.


A Further Announcement

Jun. 17th, 2017 06:18 pm
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[personal profile] soulmods posting in [community profile] griefseeded
Hello all. While we just had a State of the Game, recent events require a further announcement.

Shikki has decided to step down as a mod. Shikki has always been a valuable member of the game; both as a player and as a mod, and was always there to keep things moving along, while also coming up with some awesome ideas for events and the plot of the game. Without her, Kagaku may not be nearly as amazing, so you all can thank her for that. Her contributions as a mod shall be greatly missed.

As you may realise, this leaves me, Bee, as the sole mod of Soulgemmed. If I may be honest... I am unsure what this means for the game. I say this with no ill will towards anyone, but we have lost an enormous portion of the game. I have no intention of throwing in the towel or closing the game without any warning, but I'm sure I am not the only one who is concerned right now. Logic dictates that I should seek out more mods, but until I have a clearer picture of the future of the game, I don't want to do this. There are many different paths we could take at this moment, and I would like to ask you, the players, what your thoughts are.

Should I continue on as normal, seeking out new co-mods in order to make this feasible? Or perhaps, should the game transition to more of a sandbox-esque style of play, still featuring events but on a much more lax scale? Or should the game move into endgame territory? Is there another option you would like to bring up?

Please, I ask to hear what you all would like. I love this game with all of my heart, and I feel especially in this instance... your opinions are paramount.

Thank you.

State of the Game » June

Jun. 14th, 2017 06:34 pm
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[personal profile] soulmods posting in [community profile] griefseeded
Hello everyone.

First off, we have some very sad news. Yue will be stepping down as a mod and leaving the game. Yue has given so much to this game and has worked so hard to shape it in to what it is today, and we know her presence will be sorely missed. Yue brought us boss fights, mysteries, and endless silliness and fun in chat. She's put her heart and soul into the game, and truly, Soulgemmed wouldn't be nearly the game it's become if it weren't for her influence. We wish her nothing but the absolute best, it was an honor being able to mod beside someone so kind-hearted and full of despair inducing love for everyone.

With that said, we are currently not looking for any more mods. If the need should arise we will open mod applications in the future, but for now we will continue on as a team of two. We're currently uncertain for what this means for the game's pacing, but the overarching plot and mysteries will remain the same. The game shall continue, and we shall continue working our hardest to give you all the best experience we can offer: despair and suffering!

As it stands, the game is incredibly plot based. We do not plan on changing that; the mystery and overarching plot is what makes Soulgemmed the game it is, but we admittedly have concerns over maintaining its current pace. After some discussion, we have decided to slow down the pacing of the plot. Events will remain monthly, but we plan to make them far less plot heavy. This isn't to say that we will have filler events that don't fit the tone of the game, don't worry! What this means for you guys is that the scope of what a single event will comprise of will narrow, allowing us to continue giving the same experience with a more manageable mod load. Essentially, the plot developments that have in the past come from a single event may be spread across multiple events, where fitting.

What we are looking for are suggestions for the game moving forward. One concern of ours is what this may mean for the well loved boss fights. As you may know, Yue was the brilliant mastermind behind these fights, and to be frank it was a near inhuman talent. While we have no plans to change the format of the boss fights, we aren't entirely sure how to make them more manageable in terms of a time commitment. The reality is that retail is both inflexible and unpredictable, which makes it difficult to plan things out.

Some possible ideas we've had are:
» Shorten the length of the boss fights to something akin to a murder game trial.
» Stretch the length of the boss fights to accommodate for varied schedules.
» Something else, that we haven't thought of!

We feel that neither solution is ideal, and would greatly appreciate any input.

Thank you guys so, so much for making this game what it is. From the bottom of our hearts, we adore Soulgemmed and its players. The enthusiasm you all show is truly amazing, and it drives us to try even harder to provide you all with an entertaining time. Soulgemmed is a wonderful, close-knit community and we couldn't ask for a better player base.

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